You're probably just missing some tiny detail of some step. This is out of my expertise though, I don't know a lot of other formats. If nothing else workw, you may need to use a different export format or tool that is better suited for exporting nCloth simulations. This will convert the nCloth simulation to a polygon mesh that can be exported more easily. To do this, select the nCloth shape node and choose "Modify > Convert > nCloth to Polygons" from the menu. ![]() If you're still having issues, try converting the nCloth simulation to a polygon mesh before exporting. Export the FBX file with the given Quick Set selected in the FBX Export parameters: Adding the flag to your Character File (.gcha) Open the Character Maker, load the Character File (.gcha) and go to the Geometry Tab Select the Character Node in main workspace, and relocate its Geometry File in the Asset Properties panel by clicking on the button. In the "Export Selection" dialog box, expand the "Options" section and make sure that the "Include" options are set to include all necessary object data. You can do this by selecting both objects in the Outliner or the 3D Viewport, and then exporting the selection.Ĭheck the export settings to make sure that you are exporting all necessary object data, including materials and textures. Make sure that you have selected both the nCloth object and the nCloth shape node when you export the object. It sounds like you've done everything right, but sometimes it helps to have someone else break down the steps.
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